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 Types of Games

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Guru

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PostSubject: Types of Games   Thu Dec 08, 2011 11:07 pm

There are lots of ways to airsoft it up. Here are a few. Post a reply with specific rules to have a scenario added to our official list.


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Game Types

Team Elimination
Two or more teams battle it out until all but one of the teams has been completely eliminated.

Capture The Flag
A scenario where the objective is to sneak into enemy territory and return with something they're guarding while at the same time guarding your own object in your own territory. If you are shot while you have the objective, you sit down where you were hit and let it be taken by either team. You need to have both team's objectives at your team's respawn point to win.

Steal The Bacon
An object will be placed in neutral territory. The objective is to take that object back to your own base before the enemy team takes it to theirs. If you are shot while you have the objective, you sit down where you were hit and let it be taken by either team.

Occupation
Each side will start out with a fort to protect. The object is to have a member of your own team inside of the enemy fort while there are no un-eliminated members of the enemy team inside of it.

The King
Each team will have one of their members chosen as 'The King.' The object is to assassinate the enemy king.

King of The Hill
An area in neutral territory will be marked off as "The Hill". The objective is to have a member of your own team inside of the marked off area for a certain duration of time, example: 30 seconds. The time stops if an enemy team member is inside of the hill with you. Time resets if you step out of the hill with no team members remaining inside. The time will be kept by a third party time keeper.

Zombies
Players are divided into two teams: Survivors and Zombies. The zombies team uses no weapons and can only be eliminated with a headshot. If a survivor is touched by a zombie, he turns into a zombie. The survivors are allowed to use single shot weapons and .12g ammunition only.

Counter Terror Ops
Teams: Terrorists & Counter Terrorists.
The Terrorists get a bomb, which will be a kitchen timer. The Terrorist’s objective will be to plant the bomb in a certain location, set it for an agreed time, and defend it until it goes off. The Counter Terrorists’ will try to disarm the bomb by one of their team members getting ahold of it and keeping it for 15 seconds, then yell “Disarm.”

Escort
Teams: Escort & Ambush
A VIP from the Escort team will be held captive at a location without a gun (but can be given a gun once rescued). He cannot move or say anything to aid either side. Escort tries to extract the VIP and bring back to their spawn point. Ambush try to prevent VIP from being extracted.
The Escort team should be larger than the Ambush team, but the Ambush team will have the advantage of surprise.

Assault
Teams: Assault & Defense
Balloons are hung in the defender’s bunker. Assault's objective is to destroy the balloons. Defense prevents them from doing so.

Overwhelm
Once you're hit, you join the other team by walking towards their general direction until you are picked up by one of the opposing team members or you reach the opposition's spawn point.
Game end is when all of one side is shot out.

Double Cross
Team Elimination with 3 teams. Once all others are eliminated, members of the same team turn on each other. The objective is to be the last man alive.


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Rule Variations

Armor Wars
You are allowed to use plastic "impenetrable" armor in whichever way you choose. If you are hit through or between your armor, you are out.

Immortals
Combatants are not eliminated by being hit, but can only be eliminated by surrendering. This scenario is played with nothing more than a tank top to cover the torso.

Respawn
When you are hit, you can return to life by walking back to your team’s respawn point. Each person starts with a limited number of respawns.

Medic
If you are shot in the head, neck or body you are dead. If hit in the arms or legs yell out ”Medic” and any of your team can heal you by tying a bandage around your arm or touching you for ten seconds. During the time you are 'injured' you cannot move from where you are unless dragged by a team mate and can only use your secondary weapon. You can be eliminated while 'injured'. If you are hit a second time after being injured, you are dead.


Last edited by Guru on Wed Jan 25, 2012 4:22 pm; edited 6 times in total
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Plastik

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PostSubject: Re: Types of Games   Fri Dec 09, 2011 12:46 pm

I say we do one called Immortals where you don't die when you get shot & you play until someone gives up from being shot too much. Laughing
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PostSubject: ZOMBIES!!!   Sat Dec 10, 2011 4:53 pm

There should totally be a "zombie" game mode. Where someone starts as a zombie and can't use their gun, but if they touch a player then that person turns. I don't know how you would balance it to make the zombies strong since they don't have guns. Maybe regular players have to play with ear plugs in or something What a Face
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Guru

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PostSubject: Re: Types of Games   Sun Dec 11, 2011 10:37 pm

That sounds awesome. We could do it classic style and make it so that you have to get a head shot to kill a zombie. That and a no-automatics rule should make the playing field pretty even. Everybody that's a zombie has to wear some kind of marker to identify them as zombies.


Last edited by Guru on Sun Dec 11, 2011 11:53 pm; edited 1 time in total
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PostSubject: Re: Types of Games   Sun Dec 11, 2011 11:49 pm

We should have an Armor Wars style scenario. Where you're alowed to wear plastic "impenetrable" armor, but if you get shot between the armor, you're still out.

I'm adding Zombies to the official list as soon as we have the details figured out.

Immortals. That's brutal. I'd be down for a game like that. Though I'd likely only do it once. Lol
The rules to Immortals should be tank tops only. Hahaha
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Plastik

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PostSubject: Re: Types of Games   Wed Dec 28, 2011 4:05 am

We need to refine the rules to Capture The Flag and Steal The Bacon. Like what happens when the guy with the flag or bacon gets shot? Does he walk the stolen object back to where it started from or does he just sit down with it until somebody comes along to take it? Anybody got ideas on how to solve this?
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PostSubject: Re: Types of Games   Tue Jan 03, 2012 11:16 pm

I say we take some ques from these guys. There are a lot of good ideas
from the V2 rocket defense scenario to the bandages for injuries and respawn
points. We've gotta do a game like this. Very Happy

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PostSubject: Re: Types of Games   Mon Jan 09, 2012 2:26 am

Alright, the game variations have been updated. Thanks guys. These are sure to prove to be lots of fun. That last couple of steal the bacon rounds we did certainly were.

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PostSubject: Re: Types of Games   Tue Jan 10, 2012 3:29 am

Mega cool. I pulled this off another site and it sounds really cool.

Give each team 3-5 missions concealed in envelopes before the session.

At their start line, the teams open 1 envelope and see what the mission is (recon, ambush, raid,whatever, and where/how/why etc. etc.)That way, neither team knows the exact aim of the opposition. But the game controller who writes the missions should draw a sketch map and make sure that the missions have a good chance of hitting each other during the game, otherwise it's pretty pointless.


For example, Red team might have envelopes with...
"Conduct an ambush NLT 1200 and ending NLT 1230 between checkpoints 2 and 6. Use camera to photo any enemy corpses, ID unit numbers and take note of enemy weapons." and "Search and destroy enemy at checkpoint 5; if no enemy at checkpoint 5, patrol spade route for enemy and capture/kill as many enemy as possible. Photograph enemy bodies, gather evidence of enemy spec operators, etc."
and others like this.

Blue team might have...
"Do a route from PL Dakota to PL Idaho. Avoid enemy contact; if spotted by enemy, attempt to eliminate them." and "Establish and maintain a comms relay at checkpoint 5 NLT 1200 and occupy for 30 minutes. In event of enemy contact, withdraw, regroup, and attempt to ambush enemy troops at a location to be determined by patrol leader."
and so forth.
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PostSubject: Re: Types of Games   Tue Jan 10, 2012 3:31 am

How about a hostage rescue scenario?
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PostSubject: Re: Types of Games   Wed Jan 18, 2012 9:30 pm

It would be pretty awesome if we could sort of make a realistic battle scenario in which we can drag wounded teammates behind cover and do the touch healing thing while providing covering fire with our free hand (one holding the weapon). Even better if our teammates are still able to fire at the opposing team while being dragged. I'm pretty decent at providing fire support in these situations, both with a weapon that uses sheer volume to suppress the enemy and by picking off essential threats with a plinking weapon (single shot weapon, such as sniper or shotgun).
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PostSubject: Re: Types of Games   Fri Jan 20, 2012 4:22 pm

Dude. Hell yeah. We can instate some rules like that when we're playing with regulars. Maybe you should only be alowed to use your side arm when you're hit too. Stole that idea off of modern warfare. ;-)

This is why I don't believe you're a noob. Lol
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PostSubject: Re: Types of Games   Sat Jan 21, 2012 3:27 pm

I am though dude, I just take tactics and strategies from my observations in video games and in movies and documentaries. Chances are my sidearm's gonna be that gravity fed Mini UZI that Guru sells at the Oceanside Swap Meet... :p
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PostSubject: Re: Types of Games   Wed Jan 25, 2012 3:00 pm

Aw, no bro. Don't do that to yourself. Lol. That thing's a kids toy. For like 5 more dollars you can get a good decent gas 1911 that's 400FPS and fits in a holster. =D

BTW, documentaries are a great way to pick up on some pro style tactics.

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PostSubject: Re: Types of Games   Mon Jan 30, 2012 12:52 pm

How about the full size UZI you were selling alongside the P90, are those any good for low budget weapons?
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PostSubject: Re: Types of Games   Mon Jan 30, 2012 3:26 pm

They're cool if you're cool with gravity feds. And I don't carry them regularly so you'd have to let me know you want one before I order my shipments. I'd rather just give you a mean discount on an M4 or a G36 though. That way you'll have a gun you'll keep using if you start to get more serious.

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PostSubject: Re: Types of Games   Tue Jan 31, 2012 4:25 pm

I'll discuss something with you over the phone when we make a sales deal, I'm thinking of probably buying a dually combo whenever my work schedule eases up. (duallies meaning either a pair of your modified cqb m4's or a pair of g36's) All else fails, I'll just hit you up whenever I go to the Swap Meet...
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PostSubject: Re: Types of Games   Tue Feb 07, 2012 3:52 pm

We've gotta put some refinements on the medic rule. Like, when under medic, can you still shoot back? Of course you can still be eliminated, so I say yes. Maybe when inder medic you can only use your side arm? How about gun hits? Should that mean you can't use that gun anymore?

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PostSubject: Re: Types of Games   Wed Feb 08, 2012 11:22 pm

I think if you can shoot back or not should depend on if you got hit in the arm or not.
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