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 CQB - Close Quarters Battle

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Guru

Guru


Posts : 292
Join date : 2011-12-01

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PostSubject: CQB - Close Quarters Battle   CQB - Close Quarters Battle Icon_minitimeMon Dec 19, 2011 4:16 am

I found this awesome and very useful article on Wikipedia. I'll add my own AirSoft specific comments later, but this in itself is a great read with a lot of useful tools.



Principles of assault

Detailed planning


Ideally, the leader of the assault team gathers all available intelligence about the crisis scene, targets, and innocents. He diagrams and discusses the proposed plan, outlining each team’s actions and responsibilities, location, fields of fire, and special tasks (even to the point of a wall-by-wall and door-by-door layout of the objective, where available). Since the assault team usually already has specialized training, the operation is based on well-understood, pre-established standing operating procedure. When considerable preparation time is available, the team sometimes conducts step-by-step walk-through exercises on a mock-up that duplicates the target environment. Some units maintain permanent "shoot houses" or even airliner/ship mock-ups for practicing marksmanship and tactics more realistically

In a prolonged standoff, the attackers can sometimes bring in specialized equipment for probing the inside of a well-defended area. Sensitive thermal cameras can help locate the occupants, and surveillance personnel can run microphones and fiber-optic cameras through walls, ceilings, and floors. If hostages escape or can communicate/signal the attackers, they can provide more information from inside.

However, the time and resources to carry out such luxurious preparations are not always there. Not every attacker can field an overwhelming force of specially trained and equipped men with reinforcements standing by. Information about the inside of an enemy-held building or vehicle may not be accessible beyond studying it through binoculars or a rifle scope. While some attackers can go to the lengths of wearing the enemy down by siege or even tunneling under them, others must get the current job done immediately with the force available in order to move on to the next

Surprise

The objective is to complete all offensive action before the party being engaged is able to react. To gain this element of surprise, the entry teams use stealth movement and noise/light discipline to get as close to the targets as possible, hopefully putting themselves in a position to engage an enemy from the moment he becomes aware of them. Some teams use suppressed sniper rifles for their initial shots on sentries or dogs.

An assault should come at a time when least expected, taking into consideration fatigue, normal sleep periods, and other factors that detract from the target's alertness. Diversions are an essential element in achieving surprise. Staged emergencies, such as a mock auto accident, fire, or explosion near the crisis site, can divert the target's attention away from the assaulting elements. Explosive breaching and diversionary devices, such as flashbang, smoke, or gas grenades can be employed to distract and disorient the targets. Negotiators can try to manipulate the defenders into a more vulnerable position or convince them that their position will not be stormed.

Methods of entry

When law enforcement agents clear a building, they usually work slowly and deliberately, using ballistic shields and mirrors for searching. This affords the highest degree of safety and security for the police, as well as for any uninvolved bystanders inside the search area, who can be identified and safely removed without subjecting them to the shock and danger of a sudden assault. When suspects are encountered, the police can confront them with an alert, armed force and try to take control without shooting. If the searchers meet heavy resistance, they can usually pull back without harm and prepare for a dynamic entry.

However, against determined, well-armed opponents who fight in concert to defend an area and keep it under their control, slow stop-and-go movement can cause the deaths of many attackers and hostages. That leads to dynamic entry used in military operations or hostage rescues. It is the popular image of CQC: a flood of gunmen who burst in without warning and attempt to seize the area. Dynamic entry tactics must be rapid and aggressive, ideally a continuous flow using overwhelming force that does not stop until the threat is eliminated.

In the vast majority of hostage rescue and other dynamic CQC operations, it is desirable to use multiple simultaneous attacks from different entry points to overload the target's ability to react effectively. The more entry points the attackers can choose from, the better their chances. The teams entering the objective usually have to synchronize with snipers, negotiators, power technicians, perimeter guards, and others who assist from the outside. Medical personnel, investigators, and bomb experts may be prepped to enter the scene as soon as the initial attackers get control.

It is important that a central commander coordinate all armed elements, not only to better complete a sweep of the target area, but especially to guard against friendly fire. When large areas must be searched, leaders will assign boundaries between elements and may track them by radio to ensure they do not interfere with each other. The goal is to establish overlapping fields of fire, so that multiple shooters can attack at once from different directions without danger of hitting one another.

It is possible that a point of entry can be created by a precision explosive device to catch the adversary by surprise.

Speed

Once the assault begins, the team must gain control before the target understands what is happening and can prepare an effective defense or mount a counterattack. The defenders sometimes have a contingency plan that could cause the attack to fail instantly, such as killing hostages, detonating bombs, or destroying evidence. If they can execute an organized plan, such as falling back into a prepared stronghold, or breaking through the perimeter, the possibility of friendly casualties increases. Speed is achieved through well-designed tactics, such as gaining proximity with an undetected approach, the use of multiple entry points, and explosive breaching. Note that the need for speed does not necessarily translate to individual operators choosing to run in these situations.

Violence of action

For the dynamic entry team, gaining and maintaining physical and psychological momentum is essential. They smash down doors, blast holes in walls, come through windows, and drop from helicopters. Vehicle-mounted rams and platforms are used to create unexpected entry points. The sensory onslaught from tear gas, explosive breaching, flashbangs, and gunfire is complemented by the intimidating and aggressive actions of the assault team. Hostiles do sometimes hide among the hostages, so once the shooting has stopped, operators must maintain dominance over anyone still alive.

The defenders try to stop enemies close to the entry points. The "fatal funnel" is the dangerous area where the assaulter is silhouetted against his own entry point from the perspective of defenders inside the room. Once operators begin to enter, the defenders try to keep them from escaping the fatal funnel. The attackers are also vulnerable from the corners closest to the entry point, the first place from which they can be hit from behind as they enter the room. If the first attackers cannot clear the corners and get out of the fatal funnel, allowing those behind to move in and help, the attack can bog down.

Military uses of close quarters battle vary by unit type, branch and mission. Military operations other than war (MOOTW) may involve peacekeeping or riot control. Specialized forces such as the U.S. Marine Corps specialized units like: RTT, FAST, SRT and U.S. Marine Corps special operations teams such as Recon and MSOB platoons, U.S. Coast Guard Vessel Boarding and Security Teams (VBST), Port Security Units (PSU), Maritime Safety and Security Teams (MSST), Tactical Law Enforcement Teams (TACLET), or U.S. Navy VBSS (Visit, Board, Search, and Seizure) teams may adapt CQC tactics to their specific needs, e.g. for the boarding of compliant and non-compliant vessels at sea. Hostage rescue or extraction by commando troops such as the British Special Air Service, Delta Force, U.S. Navy SEALs, NSG and Sayeret Matkal may involve even more esoteric adaptations or variations, depending on specialized environments, weapons technology, political considerations or a mixture of friendly, unfriendly or civilian personnel.

Armies that often engage in urban warfare operation may train most of their infantry in basic CQC doctrine as it relates to common tasks such as building entry, "clearing a room" and concussion and other grenades.
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Tiger Teeth

Tiger Teeth


Posts : 39
Join date : 2012-01-02

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PostSubject: Re: CQB - Close Quarters Battle   CQB - Close Quarters Battle Icon_minitimeThu Mar 08, 2012 4:52 pm

Kick ass.
I was watching a documentary on SWAT that said somehting like, moving as quickly as possible is an advantage, but that didn't mean running. In fact, when you're running, you're not in your shooting platform, which is bad, and you can end up leaving parts of your team behind, also bad.
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Guru

Guru


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PostSubject: Re: CQB - Close Quarters Battle   CQB - Close Quarters Battle Icon_minitimeSat Mar 17, 2012 12:27 pm

Exactly; and well said.
It's always good to be ready to shoot, and when you're running, you're not. Keeping the team together means having more guns to point back at however many are pointing at you. If someone gets separated from the group, it could mean being eliminated for them.
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